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+ New Brandenburg Special Forces icon
+ Revamped movement arrows
+ Settings: Scattered Units marked with symbols (was icons)
+ Settings: Variation to locations of factories
+ Russian ATG units are slower 0-1 MPs and there are less of them
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after faraway tap)
+ Setting: Automove can focus the map into direction of travel
5.7.4
+ Setting: Partizan Movement can be OFF, or 1-5 (mild to severe, default:off)
+ Cut off dugouts might lose HP
+ Withdrawing unit favors clear/cities more
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ HOF: Normal Difficulty Level shows Average TurnCount
5.7.2
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit
+ HOF cleanup
5.7.4
+ Difficulty Level affects Partizan timing/activity/numbers
+ Cut off dugouts might lose HP (20% chance)
+ Withdrawing unit favors clear/cities more
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ HOF: Normal Difficulty Level shows Average TurnCount
5.7.2
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit
+ HOF cleanup
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons which simply did not work with this new feature
+ HOF cleared from the oldest scores
+ Setting: Turn Axis Units ON/OFF (What-if History & extra challenge)
+ New lighter coast line & lighter ricers (take II)
+ HOF cleared from the oldest scores
+ Bug fix: Encircled AI units were too passive
+ Removed Hide Intelligence segment of War Status setting
+ Documentation: updated some segments and fixed typos
+ Smaller application size
+ AI Refinements
+ Setting: Turn Axis Units ON/OFF (What-if History & extra challenge)
+ New lighter coast line & lighter ricers (take II)
+ HOF cleared from the oldest scores
+ Bug fix: Encircled AI units were too passive
+ Removed Hide Intelligence segment of War Status setting
+ Documentation: updated some segments and fixed typos
5.6.9
+ New lighter sea-water hexagon icon & lighter ricers
+ Unit Tally includes separately HPs lost by bombardment-barrage
5.6.8
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 3 settings (Unit History, Shorten Nearby text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ HOF cleared from the oldest scores
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated three settings (Unit History, Shorten Nearby text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog option
+ HOF cleared from the oldest scores
+ Setting: Size option for Movement Arrows
+ Russian Guards units have emblem on upper-right corner
+ HOF cleared from the oldest scores
+ Graphic optimizations take II
+ Strength Map: Str-Map button at the bottom of the screen shows estimate of your combat forces on minimap
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ Animation speed limits now 600ms - 1400ms
+ HOF cleared from the oldest scores
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo movement actions available per started campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ Most or Least combat ** markers only updated between turns
+ Graphic optimizations (faster screen update, smaller app size)
+ HOF cleared from the oldest scores
v5.6.1
+ New unit type: Russian Naval Infantry replaces some Infantry units near major coastal cities
+ Reduced MPs of Siberian/Guards unit from 2 to 1 but they might get 1 extra MP
+ Unit Tally includes list of units with most battles
+ AI: Increased priority of taking large enemy cities
+ Fix: Special Orders did not expire
v5.6
+ Unit Tally includes HP losses for each unit type
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ HOF cleanup
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might occasionally lose MPs due to being out of fuel (off by default)
+ New Russian Infantry & German Motorized icon (REAL icon set)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Logo tweaks (compatibility with Adaptive Icons)
+ Setting: Turn Anti-Tank Guns ON/OFF
+ New yellowish old map background #22
+ HOF cleared from the oldest scores
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might occasionally lose MPs due to being out of fuel (off by default)
+ New Russian Infantry & German Motorized icon (REAL icon set)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Logo tweaks (compatibility with Adaptive Icons)
+ Setting: Turn Anti-Tank Guns ON/OFF
+ New yellowish old map background #22
+ HOF cleared from the oldest scores
5.4.9
+ If unit has multiple resources of the same type, one of them will be returned back to the resource pool
+ Increased maximum minimap size 18
+ Removed Big Advance feature
+ 50 new quotations
5.4.8
+ Setting: HP marker : Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message
+ Setting: Allow Moving of NON-selected unit
+ Color & Contrast enhancements
+ HOF cleanup
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
v5.4.6
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Altered location of zoom out button (-Z-) to work better on small screens
v5.4.4
+ Unit Icons Size button has bigger range (from smaller icons into oversized units)
+ HOF shows scores with normal Difficulty Level first
+ Setting: Turn Minefields ON/OFF
+ HOF cleared from the oldest scores
+ 70 new quotations
v5.4.4
+ Unit Icons Size button has bigger range (from smaller icons into oversized units)
+ HOF shows scores with normal Difficulty Level first
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores
v5.4.2
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Touches between menu items ignored to prevent accidental taps
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
v5.4.4
+ Unit Icons Size button has bigger range (from smaller icons into oversized units)
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores
v5.4.2
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Touches between menu items ignored to prevent accidental taps
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs
+ Combat Formula: Cumulative: More bonus from repeated attacks against the same unit during one turn
+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn
+ Mech units might lose 1 MP due to winter cold
+ Setting: Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Auto mark resting unit DONE for the turn
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs+ Combat Formula: Cumulative: More bonus from repeated attacks against the same unit during one turn+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ Mech units might lose 1 MP due to winter cold+ Setting: Seasonal color shading (Fall/Spring brown, Winter white)+ Setting: Auto mark resting unit DONE for the turn
+ Size of Markers on Unit: tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Long press DONE: Mark unit permanently DONE (move to unlock)+ App-level settings moved to separate Settings view (gear icon on lower-right corner of first screen)+ HOF: includes scores from various Difficulty Levels+ Difficulty Level relocated from Separate dialog to Settings View+ Red E1, E2, marker on unit: Encircled turns+ Setting: MP/HP marker transparency
v5.2.4+ Minimap: white combat units, black support units, yellow productions, doesn't show mines+ War Status: Mentions city-areas with most combat in them+ Setting: Separate switch for Bombardment/Barrage dialog+ Airforce: Battles mark number of bombardment sorties flown+ Minimap: Max size increased to 16+ New background pattern #19v5.2.2+ Tapping hexagon with multiple enemy units shows popup+ T34/KV tank units get shock bonus during the first battles
v5.2.4+ Minimap: white combat units, black support units, yellow productions, doesn't show mines+ War Status: Mentions city-areas with most combat in them+ Setting: Separate switch for Bombardment/Barrage dialog+ Airforce: Battles mark number of bombardment sorties flown+ Minimap: Max size increased to 16+ New background pattern #19v5.2.2+ Tapping hexagon with multiple enemy units shows popup+ T34/KV tank units get shock bonus during the first battles
v5.2.2+ Out-of-Supply bug fix+ Tapping hexagon with multiple enemy units shows popup (to fit more info than what's possible on status line)+ Setting: Unit selection: Loop nearby/all until marked done+ T34/KV tank units get shock bonus during the first battles+ Storm marker on unit is now OO, City marker CC+ Setting: Turn ** markers ON/OFF (most/least battles)+ Stats: Added average Fatigue (new games only)
+ Combat: Both River & having over -4 MPs block support+ Setting: Minimap Touch: Full Screen Map or jump to location+ Encircled support unit: scattering depends on turns spent out of supply and strength balance nearby+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Yellow **: One of the most inexperienced formations.+ Plus 1 MP gives 2 MPs in rear area+ 100 new quotations
+ Combat: Both River & having over -4 MPs block support & blocking support+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ End turn dialog shows number of units with MPs marked done+ Yellow **: One of the most inexperienced formations+ Units on the edge of screen appear smaller+ New bg pattern #18+ Icon Improvements III+ 100 new quotations
v5.1.2+ Settings: Turn Spy Groups ON/OFF+ Units on the edge of screen appear smaller+ Minefields cannot be selected once placed on map+ Terrain generation/variation refinements+ New background pattern #17+ Icon Improvements III+ Logo editv5.1+ Floating Zoom buttons on game screen+ Setting: Black cloud over unseen enemy hexagons+ Combat: Support from nearby units varies more based on HP, less volatile randomness+ Start Options: Setup mode: Relocate units before starting+ HOF cleanup